// Logging in to Conductors Commandlink
// Uplink Established
// NOMAD DELEGATES ATTEMPTING TO SPREAD POSITIVE SENTIMENT FOR PILOTS FOUND IN RESEARCH FACILITIES.
// CONDUCTORS TO PROVIDE OVERWATCH FOR MONTALBAN MARINA VIA CUSTOMS YARD
// ENCRYPT IFF TAGS OF DELEGATION MEMBERS TO MASK HEXXER'S PRESCENCE
// WARNING: STARMADA PRESENT IN CUSTOMS OFFICE AS ADDITIONAL SECURITY
// WARNING: POLITICAL TENSIONS AT FLASHPOINT
// ALERT: FLASH PULSE HAS TARGETED GRENZER SNIPER TEAM
// SZALAMANDRA COMING ONLINE
// ORBITAL REINFORCEMENTS READY
// IS THAT A HEXXER BODY DOUBLE?
// THEY'RE TRYING TO REPLACE HER.
// SUBTRACT THE DOUBLE.
// REMEMBER: THEY SHOT FIRST.
// TOP OF ROUND 1: STARMADA FLASHBOT ANTAGONIZES OVERWATCH
// Starmada opens up by attempting to blind the Grenzer's MSV. Failing to do so, the Grenzer returns fire, shutting down the flashbot for good.
// The Kappa security team moves out, passing by Go-Go Marlene and the Impostor Hexxer.
// With their HMG at the lead, the Kappas open up on the Szalamandra as she is spooling up.
// With little resistance, they shut her down before she can do any damage.
// The Kappa hacker is escorted to the nearest dataconsole.
// They successfully identify the Databanker as one of the Target Decoys of the Nomad Delegation.
// Vaulting a window, the escort finds another dataconsole, identifying the Corporate Executive to be the other Target Decoy.
// The team opens up with their HMG again, attempting - and failing - to dislodge the now-alerted Grenzer.
// BOTTOM OF ROUND 1: VIPERA ARRIVES EARLY
(Editor's note: a misread of the Reinforcements chart lead to TJC dropping reinforcements early, thinking the threshold was at 50, not 100 points.)
// Vipera Pursuit Force arrives early from orbit to mitigate the loss of the Szalamandra. The Rounder exits the transport in full-auto, gunning down the Kappa's HMG.
// Vipera continues to carve into the Kappa team, attempting to ward them away from Hexxer, whose IFF has yet to be decoded. The Marspider gets targeted by the defending hacker as the Rounder turns the defenders into paste.
// In panic, the Kappa's ML reveals themselves as Ensign Cho, the field commander for this operation.
// Cho attempts to defend herself with a (highly illegal, according to the Concilium Convention) nanopulser, but comes up just short of the Rounder. Continuing their attack, the Rounder cuts down Cho.
// A well-positioned Sidebot dodges into Heavy Riotstopper range of the Rounder. The Marspider quickly breaks away from the team for a moment to end it with a shot from his panzerfaust.
// Vipera takes cover nearby as the Marspider searches the dataconsole. MO's visiting Grandmaster is discovered to be a Target Decoy.
// Immediately following up, a Zellenkrieger rushes forward, executing the Grandmaster with his pistol.
// Rocketing past the Executive, the Zondnaut rushes for the nearest dataconsole.
// Unfortunately losing the Zondmate to their impetuous nature, the Zondnaut checks the identity of the Impostor Hexxer - who turns out to be another Target Decoy. Without the third console in Nomad control, the Zondnaut does not have time to decode Go-Go's IFF tag, and instead sneaks forward to execute the body double.
END OF ROUND 1 SCORING: BOTH TEAMS HAVE ACTIVATED TWO CONSOLES. NOMADS HAVE KILLED TWO DECOYS.
// TOP OF ROUND 2: STARMADA RECOVERY
// While recalculating their chain of command without their field commander, the Lawkeeper takes revenge on the Zellenkrieger.
// Simultaneously, the Sidebot attempts to land the HRS on the Marspider and Kulak. Both make their saves as the Grenzer and Rounder shoot down the approaching Sidebot.
// The Raveneye engages Jelena, gunning her down with his SMG.
// The Raptor attempts to dislodge the stuck-in Zondnaut with Trinity, but a critical Reset keeps her alive.
// The Nyoka tries a more direct approach with their HRL, but instead is wounded by the Zondnaut's rifle.
// After being patched up by Parvati, the Nyoka tries again, only to fall unconscious for the second time.
// BOTTOM OF ROUND 2: TJC PUSHES INTO SCATTERED STARMADA FORCES
// The Rounder pushes into the defending Raptor, landing a wound, but falls to their Devabot's flamethrower.
// The Marspider and Kulak duo together to move forward. The Sidebot dodges the final panzerfaust from the Marspider. Moving forward, the Marspider drops an HFT on both the Raveneye and the Kappa. In response, the Raveneye attempts to E/Marat the pair.
// The Tunguskans make their E/Marat saves while the Raveneye burns and the Kappa goes unconscious. The Marspider goes down from a combi shot from the Kappa as the Kulak crawls forward.
// The Grenzer's team moves out, killing the Devabot.
// Pushing farther, the Grenzer gets countersniped by the Epsilon.
// The remaining Hollowman and Stempler move forward to stack the door just outside the remaining dataconsole.
// END OF ROUND 2 SCORING: BOTH FORCES GAIN NO FOOTING, BUT ARE PREPARED FOR THE REST OF THE FIGHT.
// TOP OF ROUND 3: GLADIUS TEAM ARRIVES
// Starmada's reinforcements arrive to screen off the lurking Zondnaut and protect Go-Go Marlene in case she is revealed. The Bronze opens up on the Zondnaut, finally bringing them down.
// The Raptor moves up and shuts down the Stempler so that the Bronze team can move forward.
// On the approach, the Hollowman dodges to the other side of his cover. The Bronze team attempts to take down the Kulak who instead crits them back with their BSG.
// The Lawkeeper pushes up and successfully activates the console to reveal Hexxer as the DT, but goes unconscious to the Kulak’s BSG. The Raptor makes a run for Hexxer, but has to deal with the Hollowman and the Kulak first. He attempts to Trinity the Hollowman, but the HM makes the save and successfully gets farther into cover.
// As the Raptor turns the corner, he unloads into Hexxer for the kill while eating BSG shots from the Kulak. On a final attack run, the Raptor and Kulak trade while the Hollowman goes unconscious.
// BOTTOM OF ROUND 3: CONDUCTORS IN FULL RETREAT
// Only carnage remains near the final dataconsole.
// With the Nomads in retreat and a pile of bodies next to the final console, the remaining troopers successfully extract alongside the two remaining Target Decoys.
// END OF ROUND 3 SCORING: STARMADA KILLS THE NOMAD DT.
// REMAINING VP: TJC WITH 61, STARMADA WITH 172.
// STARMADA SCORES +3 FOR DT KILL, +2 FOR MORE ACTIVATED CONSOLES, AND +2 FOR ALLIED DT ALIVE.
// TJC SCORES +2 FOR KILLING BOTH TDs AND +1 FOR KILLING MORE TDs.