Write up and pictures in progress.
// LOGGING IN TO CONDUCTORS COMMANDLINK
// UPLINK ESTABLISHED
// ALERT: INBOUND MILITARY ORDERS ASSAULT FORCE
// ALERT: INQUISITOR MENDOZA PRESENT
// PREPARE TO DEFEND CONTROL
// ENCRYPTED | CLASSIFIED OBJECTIVE | INJECT TEST SUBJECT WITH NANOPARTICLE SOLUTION
// DEPLOYING INTERVENTORS
// DEPLOYING HECKLERS
// DEPLOYING VERTIGO
// INTERVENTOR COMMAND HAS THE DROP
// THEY HIT AUTOCONNECT ON THEIR WIFI, AFTER ALL
// MISSILE GAME READY
// TOP OF ROUND 1: TJC ACTIVE DEFENSE PROTOCOLS
// Allied positions in red. The Tunguskan force spends the entire turn pushing forward to take control of the objective room and surrounding courtyard.
// However, they leave the Salyut EVO behind, who succumbs to the Biotechvore countermeasures.
// Bottom of Round 2: Military Orders Opening Assault
// As part of a coordinated order, Mendoza, Robin, and the Knight of Montesa move forward just outside of engagement with the Tunguskan force. The two Haris teams reposition for entry with the impending assault.
// Mendoza pushes forward, and takes the Extreme Zellenkrieger off the board.
// He then tries to dislodge the HM spitfire, who eats two hits and saves. Another order, and Mendoza lands a single wound on the HM.
// The Knight of Montesa swiftly swings out, shooting the Stempler unconscious.
// Mendoza takes another crack at the HM spitfire, who successfully saves three times against three hits. A final order burns the HM to a crisp.
// The Knight of Santiago Spitfire jumps up on a set of crates and turns a Zellenkrieger into paste.
// Mendoza then retreats to a better defensive angle.
End of Round 1 Scoring: +2 to Nomads for Domination and Essential Personnel.
// TOP OF ROUND 2: TJC digin.exe
// The Zondnaut’s impetuous makes then round the corner into a firefight with mendoza. The Zondmate’s smoke goes down, and the Zondnaut crits Mendoza for a wound.
// A Zellenkrieger dodges into LoF of the Montesa. He then successfully smoke dodges the Montesa. He ARO forks the Knights to dodge, and walks into LoF to set up a Berserk on the Montesa. The Zellenkrieger lands a wound, but dies to the Montesa’s CC.
// The Vertigo and Grenzer coordinate to move up and cover open lanes as the Interventor team moves up to reinforce the objective.
// The Interventor successfully spotlights the Santiago KHD through a Fastpanda as they progress into the objective.. The Vertigo swiftly follows up, landing a missile on the Santiago KHD, sending him unconscious. The HM hacker then repositions to provide better repeater coverage.
// BOTTOM OF ROUND 2: MILITARY ORDERS MENDOZA'S WILD RIDE
// The Crosier Spitfire cleans up an overextended FastPanda, then moves up to engage the Grenzer. He just barely clips the edge of a repeater, getting spotlit by the HM while tanking two saves from the Grenzer.
// Mendoza reengages the Zondbot, sending them unconscious. Now able to see the Zondnaut, he tries to take her down, but she crits her dodge. She continues to back up, stalling for time. Mendoza moves up to see the Securitate repeater, who crits their dodge.
// Another volley sees the Securitate make an armor save, and they finally get into cover. He then continues up to burn the vertigo off of the board, but the Zondnaut gets a chance to reposition.
// Continuing the attack run, Mendoza engages the Securitate link, burning Jelena to death. The Securitate BSG manages to land a hit, but not a wound. After some final repositioning, the Mulebot saves thanks to its Hazmat gear.
// End of Round 2 Scoring: +2 to Nomads for Domination and Essential Personnel.
// TOP OF ROUND 3: TCJC GRENZER'S BIZZARE ADVENTURE
// The Zondnaut rounds the corner in an attempt to finish mendoza. In a literal blaze of glory, the Zondnaut takes Mendoza with her.
// The HM Hacker rotates inside the objective to help with domination.
// The Grenzer opens up on the Crosier spitfire, and thanks to the spotlight, crits on a 19. Moving forward, he fires on the Teuton Spitfire, landing one wound. Another volley from the Grenzer puts the Teuton unconscious, and a third sends the Santiago Spitfire unconscious as well.
// Lastly, the HM hacker goes into suppressive mode.
// BOTTOM OF ROUND 3: MILITARY ORDERS HAIL MARY
// The Montessa rounds the corner to take revenge on the Genzer. The Grenzer crits the Montessa, who goes unconscious. The nearby Crosier medic fires a medkit into the montesa, which fails to land. A second medic shot hits the montesa, but fails to revive him. The medic attempts to take down the Grenzer, but ends up having to save two wounds. Another volley puts the Grenzer unconscious.
// The Black Friar makes a run for the room, getting spotlit on his approach. A LT order reveals the Black Friar as the Knight Commander, but the commotion alerts the Tunguskan team in the room to his approach. A final order fails a dodge into the objective room, and the commander falls to a Hollowmen chain colt.
// End of Round 3 Scoring: +2 to Nomads for Domination and Essential Personnel.
// End of Game Scoring: +3 to Nomads for Victory Points.